Get those feet off the couch, guys.
Had a great time at the first monthly forum hosted by Machiniplex today. The event was hosted by Machiniplex and took place at Chatal Harvey's MaMachinima
studio in Second Life. Guest of honor, Jorge Campos
, spoke at length about his methods of creating machinima in Moviestorm. He's an amazingly productive director and it was a real pleasure to chat with him about it. A long time lover of writing, he develops his scripts simply, but with great passion. "Take a person and put them in a situation they don't like
" was one of his comments.
While he waits for his carefully chosen actors to send their recordings to him, he builds the sets and lays out the scenes in MS. He focuses on dialog and monologue driven stories because that's what interests him the most. He likes to finish films and strives to "get it done". Considering the usual high quality of his films, Jorge has a natural instinct for telling stories via animation. And he doesn't waste time "over-thinking" his scenes (like I do). It was refreshing to hear his direct and simple answers from the other filmmakers in attendance.
Jorge spoke at length about what some have considered his "break-through" film, Ad Hominem Attack
(a personal favorite of mine). Based on an original story by Jordan Harper
, Jorge wrote to Jordan and asked if he could adapt the story. After getting permission he did some editing to make it cinematic and shot it in Moviestorm. Jorge spent considerable time getting the rain right in the film and had to keyframe a lot of it. He also shot greenscreen for the climactic scene which took him a lot of time. It sure shows it in the quality of the film. Jordan Harper liked the adaptation and has it posted on his website
Jorge is a little tense before the forum starts.
Interesting that Jorge never created a film in GTA (Grand Theft Auto) as it's style fits many of his serious films (he usually works in two styles: comic and dramatic) and Jorge said it was because he uses a Mac and the game hasn't been ported to the Mac yet. But he agrees that it would be an interesting game to shoot movies in.
Some talk about shooting films in Second Life ensued and there was a lot of interest and enthusiasm. It was fun also to talk about Dragon Age
with Michelle Pettit-Mee
in attendance as she was one of the cut-scene artists for the game. She said she always finds things she wished she'd have done differently when she plays/watches Dragon Age. I think it's the glass "half full/half empty" thing. But then again I do the same thing with my own work. Sure thought her cut-scene work in the game was excellent (as was all of the other artists work).
A great pleasure to see James Spencer, one of the Pixel Eyes Productions
crew and co-director of the amazing machinima Shelf Life. He came to the forum for what was his first Second Life experience. Man, for a first SL trip his avatar sure looks groovy. Thanks for coming, James.
My thanks to all who came to this first forum. I think someone was recording some of the audio so we might have it to post in the near future. I'm very excited about this forum series. We hope to do some workshop style forums as part of the series as well. Certainly Phil and I will do a sound workshop. Will announce more as we develop ideas.
Keep making movies!