Dragon Age and Machinima
As with Neverwinter Nights, the toolset is designed to give players a chance to create their own worlds and adventures. As far as machinima goes, it was used to create Consanguinity and Bloodspell.
But what really caught my eye was how customizable the characters are. Bioware have taken their face editing tool from Mass Effect and applied it not just to player characters in the game but you can use the same thing with NPC characters in the toolset.
The third page of the article talks about how you can use the conversation editor to animate characters and make cutscenes.
It looks very promising for machinima and hopefully we'll see some good stuff.
Check out the full article.