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Dragon Age and Machinima

Gamespot have recently posted an article looking at the toolset that will be included with Dragon Age.

As with Neverwinter Nights, the toolset is designed to give players a chance to create their own worlds and adventures. As far as machinima goes, it was used to create Consanguinity and Bloodspell.

But what really caught my eye was how customizable the characters are. Bioware have taken their face editing tool from Mass Effect and applied it not just to player characters in the game but you can use the same thing with NPC characters in the toolset.

The third page of the article talks about how you can use the conversation editor to animate characters and make cutscenes.

It looks very promising for machinima and hopefully we'll see some good stuff.

Check out the full article.

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  1. Blogger Richard Grove | July 17, 2009 at 5:08 PM |  

    Great article. Yes, I'm looking forward to this game and it's toolset very much. Nathan at Bioware told it it was going to be a superb toolset. He may be right (he usually is).

  2. Blogger Overman | July 17, 2009 at 10:12 PM |  

    Sounds very promising. I look forward to seeing how powerful that conversation editor is. I confess it's been a long time since the sword & sorcery genre did anything for me, but with the right tools one might be able to transcend that a bit.

    I wonder (often) why Mass Effect didn't have any tools? If I could have the toolkit they're describing in a sci fi world instead of fantasy, I'd be in hog heaven.

  3. Blogger Damien Valentine | July 18, 2009 at 3:54 PM |  

    Ricky, that's good to hear. I'm looking forward to playing around with it.

    Phil, I agree, it's not my ideal setting (something modern or scifi like Mass Effect would be). Perhaps with the social networking site they're working on, a scifi mod will be developed.

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