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State of “Play”: Narrativity and Gaming

I have been invited as a panelist for the following event at UCLA's first annual Altered States Media Conference next month. In order to prepare myself for an intelligent discussion, I was thinking of hosting a live discussion with machinimators and Machiniplex viewers and anyone else with two cents to contribute on the following topic.
State of “Play”: Narrativity and Gaming
Moderator: Peter Guber (Chairman, Mandalay Entertainment)

Any recent look into the business pages will show a video game industry outpacing the traditional film industry by ever-widening margins. Interactivity is now a common theme whenever discussing the future of narrative storytelling. But concepts such as scarcity, broadcasting, authorship, and predetermination are fundamental to the art of storytelling; can the “narrative” exist in an environment of peer-to-peer authorship? And as stories turn into games, how does one play a story?
I haven't selected a date for the discussion yet but I think 5:00 pm on Sunday, May 31 would work, giving me two weeks (some of which will be me climbing volcanoes in Equador) to ponder and absorb our discussion. I'm not sure if we should do Second Life or something else.

In any case, please let me know if you can attend - and please feel free to send me your thoughts, references, blog entries, etc. related to this panel, or leave a comment.

This panel is Sat. June 13 at UCLA - so if anyone's local, you should consider attending! There are a lot of other very interesting sessions going on and I am definitely going to make a day of it.

-- Ingrid

  1. Blogger Richard Grove | May 13, 2009 at 6:45 PM |  

    Congrats on the panel, Ingrid. I'm not sure if I can make the discussion session at the end of the month, but I'll certainly try. The time and dates are good at this point.

    Good topic for a discussion. Interesting book on the topic: "Second Person: Role-Playing and Story in Games and Playable Media" at amazon.com


    And thanks for the post!

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