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Trippy Machinima Series "Chadam" for Warner Bros.


Quiet Earth is a movie site I visit frequently as the "post-apocalyptic" theme is a favorite and the entire website is devoted to it. Imagine my surprise when I was reading through the description of a trailer for an animated film series called "Chadam" that is to premiere on the Warner Bros. website this Fall, and came across this description:

"CHADAM is an upcoming project that will premier on The WB this fall (wow, they'll actually have a show someone wants to watch for once!) and from the looks of it, it might just be post apocalyptic. The project is based upon characters Alex Pardee created for the rock band The Used. This is supposedly an internet "phenomenon" but I haven't heard of it before now, when the teaser premiered at SDCC.

"Chadam lives as the "chosen one" in the hyper-stylized and exaggerated metropolitan island city of Vulture. His power of imagination is strong enough to physically change his environment and, therefore, his world … to save it from evil. The series will find Chadam in a place of refuge where he and others have retreated to plan their attack against a serial killer known as Viceroy. A dark, emotional action-horror-adventure fantasy story filled with self-discovery, Chadam will come to full 3D animated life via the magic of the Unreal Engine 3, the leading technology and development framework that powers cutting-edge games such as Gears of War and BioShock on today's popular platforms, including PC, Xbox 360 and PlayStation 3. The Internet series will serve as an incubator for future expansion of the Chadam universe, from additional online episodes to television, film, videogames and more."

An Unreal machinima series on the Warner Bros. website? How did I miss this? Take a look at the trailer which was shown at the recent ComiCon.



Sure makes the Unreal engine look good.

Digging further (the official website is just a photo with no info at this point), I found the MySpace page for the writer/producer, Alex Pardee, which has a lot more info. Alex has a background primarily in graphics and apparel design. He kind a hit it big with graphic design for a group The Used on their album. Now he's doing a machinima series in collaboration with producer Jason Hall and HD Films.
“As film, television and video games continue to evolve, the convergence of their associated tools, techniques and audiences are providing a fantastic opportunity for creative, cost-effective and compelling storytelling such as 'Chadam,'” said Jace Hall, Producer and President of HDFilms. “Utilizing the Unreal Engine 3 as part of our overall production process has enabled us to realize our full vision for the 3D series.”

I'm sure there is a very interesting story behind this production. I'm going to try to contact Alex and see if I can't set up an interview.

Stay Tuned





  1. Blogger Yetzero | August 4, 2008 at 9:25 PM |  

    Yes, that was about to happen. I read it some time ago, but I didn't knew it was going to be around that quick.

    http://kotaku.com/gaming/feature/hollywood-insight-on-unreal-engine-3-technology-322499.php

    In the article they say they can use high quality assets without performance limitations because they can afford non-realtime, does anybody know what they mean? I'm using UE3 for a machinima too and that would surely be helpful.

  2. Blogger Ricky Grove | August 4, 2008 at 11:37 PM |  

    That's a great link, Yetz. The article/interview is interesting; they sure slam the hell out of Jace hall in the comments section.

    Frankly, I don't know whether that statement makes sense. If you are in a game engine, it's real-time. The only other way I can think of it being non-real time is if they shot a scene in UE3 and then composited an element into the scene using After Effects.

    "..can afford non-realtime..."

    hwa?

  3. Anonymous Hugh "Nomad" Hancock | August 5, 2008 at 3:29 AM |  

    Huh. Oddly enough, Jason Hall has been involved in Machinima for a very long time - he was our main liason at Monolith when we were working on Lithtech Film Producer back in the late '90s.

  4. Blogger Buddy_DoQ | August 5, 2008 at 6:52 AM |  

    ohhhh! This looks awesome!

    What they mean by non-realtime is that it won't run @ speed when they go to capture frames. Fountainhead did this with Anna, it was the only way they could render with DoF at the time. It basically makes Unreal a faster render application, running closer to realtime than the, uh, traditional tools.

    Just means they can get more details per frame, since they don't need to playback the frames in realtime to make it work like we do. Ahhh the power of programmers...

  5. Blogger Ricky Grove | August 5, 2008 at 8:09 AM |  

    Thanks for clearing that up (I think), Bdoq. At least now I know he (Jace) wasn't bullshitting.

  6. Blogger Yetzero | August 5, 2008 at 9:45 AM |  

    That's what I meant, sorry I wasn't so clear. Keep the news flowing.

  7. Anonymous michael | August 8, 2008 at 1:38 PM |  

    Yep, I have also been digging around earlier on when I stumbled over the Kotaku story. But I have not seen the trailer, yet. There was also talk about a movie project but back then it all looked very much "in development".

  8. Blogger Ricky Grove | August 19, 2008 at 1:14 PM |  

    Sorry for the delay in getting your comment up, Hugh. Fascinating that he's been involved in machinima for so long. No wonder I'm attracted to the series.

  9. Blogger davetee | September 6, 2008 at 6:05 PM |  

    being somewhat of a machinima newb I can only comment on the quality of the video and not the people or politics behind the film.

    Wowzers! - this really looks good. Only crit I would give it is the facial movement doesn't match the quality of the visuals. But like I said...I'm a newb :)

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