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Good luck to Mass Effects Cinematics Team

Mass Effect for the Xbox 360 has been released today (Nov 20th) after years of hard work. The cinematics team headed by Ken Thain, has a lot of great machinima filmmakers that have contributed significantly to the development of machinima as an art form. Nathan Moller (Ours Again, Just a Game), Paul Marino (Still Seeing Breen), Jonathan Perry (Inside the Machinima) and Michelle Petit-Mee (Snow Witch) have spent a considerable amount of time pushing the limits of the cinematics for Mass Effect. From what I've seen and heard, their work on the cut-scenes should be extraordinary.

Machiniplex would like to wish them the best of luck for a very successful launch of Mass Effect.

Here is the official trailer:

And here's a short article where Paul and Ken discuss some of the ideas behind their approach to the cinematics in Mass Effect.

Cinematics Article

Ken Thain's 3dfilmmaker.com has some interesting comments on his work with the cinematics team. And you can find reams of information plus more trailers and scenes at the main Mass Effects site



  1. Blogger 3dfilmmaker | November 21, 2007 at 8:07 AM |  

    Thank you very much Ricky!

  2. Anonymous Michelle | November 22, 2007 at 8:13 PM |  

    Not my work, Ricky - I was "in training" during the final push and have much to learn from these guys! Congrats to Ken and the whole cinematics team, their work is amazing :)

  3. Blogger Ricky Grove | November 22, 2007 at 9:06 PM |  

    You are very welcome, Ken. Thanks for stopping by. So far, the reviews for Mass Effect have been very, very positive. I hope people buy the hell out of it.

    Michelle: I knew that you were "in training", but since you are part of the team now I wanted to include you. Your modesty becomes you. I also have a feeling that your contribution to the team will be equally impressive as the others.
    Just a feeling I have....

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